using System;
using UnityEngine;
using EventBehaviorTree;

namespace BuffSystem
{
    [Serializable]
    public class StackCounter : CarrierComponent, IAction
    {
        private int _stack;
        public StackCounter(string occupantKey) : base(occupantKey) { _occupantType = OccupantType.StackCounter; }
        public void Action() { _stack++; Debug.Log(_stack); }
    }
}
